VR Fitness On the Rise Even after COVID

by Dror Denishman

COVID-19 looks like it might finally be on its way out the door, but that doesn’t mean that the technology that kept us from going stir-crazy during all those months of lockdowns and social distancing are going with it.
For everyone who suddenly found their gym memberships not worth the plastic they were printed on, virtual reality (VR) solutions offered the chance to keep that same fiery passion for workouts going even if you couldn't’ head down to your favorite fitness center and get a good stretch, swim, sauna, and class in.
The fitness and tech industries have combined to start blasting out a huge library of fitness courses, workout videos, and instructional/educational titles to make staying in shape a possibility no matter what’s going on in the outside world.
VR headsets are catching on like never before. More than 16 million have been sold around the world in the past 20 months. Sales experts believe that number will more than double by the end of 2024 as the price comes down and a wide range of titles and abilities makes it more and more exciting to own VR technology. 

Burning Those Calories

Doing a workout in the gym, on the track, or in the pool cannot be beat, but those workouts are not always the easiest to quantify on exactly how much work you are doing, how far you are traveling, or how many calories you are burning.
That’s not a problem to take care of when you are working out in virtual reality environments. Every immersive interaction has features that include built-in calorie counters, different game modes for different skill levels and mobility levels, and interactive features that praise you when you push and inspire you to reach new levels of achievement as well.
The games are built to give users the best chance to burn calories without needing much physical space or additional equipment to do so.
The popular Beat Saber allows users to burn up to 6.55 calories per minute. Pistol Whip does even better, allowing you to hit 7.17 calories surrendered per 60 seconds. 

The Great Outdoors in a Headset

As more and more people get on the VR Fitness bandwagon, next-generation commercial companies are responding to their desire for more realism in the games and creations. That includes classic outdoor activities such as rock climbing being made possible through VR, as designed by a company called The North Face. For more traditional usage, there are activities like boxing, yoga, aerobics, and cycling (some assembly required). Price is still a barrier for some people as the best units can cost