#FeelingsToThePeople

#FeelingsToThePeople

When Stories Come to life…

Whether composing music, building games, creating VR worlds or producing movies, we’re all storytellers.

Now imagine being able to bring your story to life by adding a physical dimension seamlessly into the environment you’ve created… imagine the sensations you could convey if you had this ability. The thrill of a live concert… the rumble of an earthquake… footsteps… explosions… heartbeats… or even a loving touch…

With Woojer Vest™ the possibilities are endless. 

Using Woojer Vest™ SDK for Unity and Unreal Engine, it’s now possible to elevate any game and enrich it with true immersiveness. Using standard audio files you can drive the Vest’s transducers, to deliver the desired effects. 

Plug & Play With a Twist

Woojer products work “out of the box” and accurately translate the emotion-filled low frequencies to physical sensations that enrich any multimedia experience. With the simple guidelines and tools provided by Woojer you can customize the soundtrack to further enhance the haptic feedback. 

Apps that stick

Increase the stickiness of your apps by incorporating physical sensation. Haptic feedback seamlessly sync’d with your app will enhance the experience and increase its engagement. This can be a game changer for many users – such as music enthusiasts, avid gamers and those with hearing difficulties. Anything from fine-tuned touch to epic sound can be can be conveyed by your app and felt with Woojer.

SDK With a Touch

The Woojer SDK allows developers to add a completely new dimension to games and apps, so users could literally live their creation.

One can attach precise tactile feedback to each sound effect of your game or app – so whether it’s an explosion, a rainstorm or even wind, the Woojer SDK can embed physical sensation in your 3D scene design.

 

You can also generate subsonic haptic feedback which is felt, but not heard….the Woojer SDK includes a library of hundreds of predefined sound effects that are optimized for haptic sensation.

In addition, if you just want to enhance the awesomeness of the game soundtrack– the Woojer SDK can emphasize the low frequencies to create a truly immersive experience.

Vest + Unity or Unreal = Ultimate Immersiveness 

Woojer’s haptic Vest works on the the spatial world of your multi-channel game audio (7.1 or 5.1) and delivers location-specific sensation out-of-the-box. However, the Woojer SDK enables you to embed additional location-specific sensations and precisely position haptic effects on the gamer’s body that match the 3D environment. It’ll be felt where it’s meant to. 

Vest + Unity or Unreal = Ultimate Immersiveness 

Woojer’s haptic Vest works on the the spatial world of your multi-channel game audio (7.1 or 5.1) and delivers location-specific sensation out-of-the-box. However, the Woojer SDK enables you to embed additional location-specific sensations and precisely position haptic effects on the gamer’s body that match the 3D environment. It’ll be felt where it’s meant to. 

VR Arcades

VR Arcades are gaining massive popularity around the world. Woojer is cooperating with some of the biggest players in this space in order to increase the appeal and immersiveness of the consumers’ first encounter with VR.

We are familiar with the needs of arcade and theme park operators and offer a number of “Hardware as a Service” options that can serve a wide range of business scenarios.

SDK Downloads

Unreal Integration

Use Woojer Unreal Engine Plugin to add haptic effects to your UE4 experiences. With the Plugin, the PC treats the Vest as an external sound card and can play haptic effects on the Vest, in complete separation from the game’s existing sound effects. Each haptic effect can be defined as a multi-channel WAV file and lets you set the desired intensity and the target channels (transducers) to be played on the Vest.

Target platforms: Windows 7/10 (Including VR systems)

Start developing your haptic effects in Unreal Engine by using the Woojer Vest Plugin for UE4. Supported versions: 4.19, 4.20

Get the Woojer Vest Plugin Documentation for Unreal Engine:

By using Woojer SDK for Unity, you can assign haptic effects to each of your game objects. Woojer components make use of Unity’s spatial engine, letting you, as a developer, to precisely position these haptics effects in your scenes and trigger them at the right moment. Maintaining the separation of concerns (SoC) principle, it is straightforward to add a haptic layer to your game, without changing anything on your existing game’s audio. 
The two main components of the Woojer Unity Package are WoojerBody and WoojerBehavior. The WoojerBody, which is usually attached to the player GameObject and acts as an array of “virtual sensors”. Each is sensitive to any game object in the scene that contains a “WoojerBehavior”. Whenever a virtual sensor is affected by an object, the player will feel the effect on his body at that specific location.
The WoojerBehavior component defines how the haptic effect will be felt on the Vest.

Target Platforms: Windows 7/10 (Including VR systems) , XBOX, PS4, Mac

Start developing your haptic effects in Unity by using the Woojer Vest SDK for Unity:

Woojer Developers Forum

Join the community of Woojer developers in order to learn more about the wide rage of possibilities that the Woojer haptic SDK has to offer. Post questions and our expert team will address them in real-time.

Gallery

Here are some examples developed by our developer community that show how to embed haptics into experiences. 
Would you like to add your demo? Leave us a note at [email protected]

The Energy Ring (Unity)

This example shows how to implement a fade effect, driving the Vest’s transducers in an increasing and decreasing intensity, depending on a proximity factor.

VR Demo (Unity)

In example you’ll find three scenes which demonstrate several uses of the Vest in VR scenes. Requires HTC Vive.

Download the Unity package

Audio-Haptic Demo (Multichannel Audio)

Experience variety of audio-haptic effects with your Vest. No development environment required. 

Download the Demo