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Code your gamer's FEELINGS!

Gaming is all about feelings. We all love games, and we love them as much realistic as possible. Over the years, the industry made a tremendous progress, bringing astonishing graphic display and surround sound. However, something was missing – the haptic dimension. You cannot experience an explosion without feeling it in your body, you won’t fear the enemy, unless you feel it close to you.

As a game designer, it’s now your turn to bring your gamers the true and authentic excitement – bring them FEELINGS!

Using Woojer Vest™ SDK for Unity and Unreal Engine, it’s now possible to elevate any game and enrich it with true immersiveness. Using standard audio files you can drive the Vest’s transducers, to get the desired effects. 

Woojer Vest SDK

Use Woojer Unreal Engine Plugin to add haptic effects to your UE4 experiences. The Plugin lets the PC treating the Vest as an external sound card and lets you play haptic effects on the Vest, in a complete separation of the existing game’s sound effects. Each haptic effect should be defined as a multi-channel WAV file, and the plugin lets you set the desired intensity and the target channels (transducers) to be played on the Vest.

Target platforms: Windows 7/10 (Including VR systems)

Start developing your haptic effects in Unreal Engine by using the Woojer Vest Plugin for UE4. Supported versions: 4.19, 4.20

Get the Woojer Vest Plugin Documentation for Unreal Engine:

Unity Integration

By using Woojer SDK for Unity, you can assign haptic effects to each of your game objects. Woojer components make use of Unity’s spatial engine, letting you, as a developer, the ability to precisely position these haptics effects in your scenes and trigger them on the right moment. Maintaining the separation of concerns (SoC) principle, makes it easier for you to add a haptic layer to your game, without changing anything on your existing game’s sounds. 
The two main components of the Woojer Unity Package are WoojerBody and the WoojerBehavior. The WoojerBody, which is usually attached to the player GameObject, and acts like an array of “virtual sensors”. Each of those is sensitive to any game object in the scene that contains a WoojerBehavior. Whenever a virtual sensor is affected by an object, the real player will feel the effect on his body.
The WoojerBehavior component is the one that defines the exact way the haptic effect will be felt on the Vest.

Target Platforms: Windows 7/10 (Including VR systems) , XBOX, PS4, Mac

Start developing your haptic effects in Unity by using the Woojer Vest SDK for Unity:

Get the Woojer Vest SDK Documentation for Unity:

Gallery

In this section, you’ll find simple examples, which show you how to embed haptics in your experiences. 
Wanna add your demo? Leave us a note at [email protected]

The Energy Ring (Unity)

This example shows how to implement a fade effect, driving the Vest’s transducers in an increasing and decreasing intensity, depending on a proximity factor.

VR Demo (Unity)

In this Unity project, you’ll find three scenes which demonstrate several usages of the Vest in VR scenes. Requires HTC Vive.

Download the Unity package

Audio-Haptic Demo (Multichannel Audio)

Experience variety of audio-haptic effects with your Vest. No development environment required. 

Download the Demo

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